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Timon DESCHAMPS
Projet DiceWars
Validations
9cf897e6
Valider
9cf897e6
rédigé
il y a 4 ans
par
Florian Dargère
Parcourir les fichiers
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Correctifs
Plain Diff
Ajout d'itérateurs
parent
7317fda4
Aucune branche associée trouvée
Branches contenant la validation
Aucune étiquette associée trouvée
Aucune requête de fusion associée trouvée
Modifications
3
Masquer les modifications d'espaces
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Affichage de
3 fichiers modifiés
StrategyBase/src/CMap.cpp
+18
-19
18 ajouts, 19 suppressions
StrategyBase/src/CMap.cpp
StrategyBase/src/StrategyBase.cpp
+19
-22
19 ajouts, 22 suppressions
StrategyBase/src/StrategyBase.cpp
StrategyBase/src/StrategyBase.h
+1
-1
1 ajout, 1 suppression
StrategyBase/src/StrategyBase.h
avec
38 ajouts
et
42 suppressions
StrategyBase/src/CMap.cpp
+
18
−
19
Voir le fichier @
9cf897e6
...
...
@@ -41,35 +41,35 @@ CMap::~CMap()
void
CMap
::
FindConnexComponent
(
int
idPlayer
)
{
int
*
MarkedCells
=
new
int
[
nbCells
];
for
(
unsigned
int
i
=
0
;
i
<
nbCells
;
i
++
)
MarkedCells
[
i
]
=
0
;
std
::
vector
<
int
>
MarkedCells
;
//int* MarkedCells = new int[nbCells];
//for (unsigned int i = 0; i < nbCells; i++) MarkedCells[i] = 0;
std
::
vector
<
Region
*>
vec_regions
;
//Vecteur de composantes connexes
for
(
unsigned
int
i
=
0
;
i
<
nbCells
;
i
++
)
{
if
(
cell
s
[
i
]
->
owner
==
idPlayer
&&
MarkedCells
[
i
]
==
0
)
{
for
(
auto
&
cell
:
cells
)
{
if
(
cell
->
owner
==
idPlayer
&&
std
::
find
(
begin
(
MarkedCells
),
end
(
MarkedCells
),
cell
->
id
)
==
end
(
MarkedCells
)
)
{
//On a trouv une cellule appartenant idPlayer et on calcule sa composante connexe associe
std
::
vector
<
Cell
*>
vec_region
;
std
::
function
<
void
(
Cell
*
)
>
CalculRegion
;
CalculRegion
=
[
this
,
&
MarkedCells
,
&
vec_region
,
&
CalculRegion
,
idPlayer
](
Cell
*
cell
)
{
vec_region
.
push_back
(
cells
[
cell
->
id
]);
MarkedCells
[
cell
->
id
]
=
1
;
MarkedCells
.
push_back
(
cell
->
id
)
;
for
(
unsigned
int
j
=
0
;
j
<
cell
->
n
bN
eighbors
;
j
++
)
{
if
(
cell
->
neighbor
s
[
j
]
->
owner
==
idPlayer
&&
MarkedCells
[
cell
->
neighbor
s
[
j
]
->
id
]
==
0
)
{
CalculRegion
(
cell
->
neighbor
s
[
j
]
);
for
(
auto
&
cell_neighbor
:
cell
->
neighbors
)
{
if
(
cell
_
neighbor
->
owner
==
idPlayer
&&
std
::
find
(
begin
(
MarkedCells
),
end
(
MarkedCells
),
cell
_
neighbor
->
id
)
==
end
(
MarkedCells
)
)
{
CalculRegion
(
cell
_
neighbor
);
}
}
};
CalculRegion
(
cell
s
[
i
]
);
CalculRegion
(
cell
);
vec_regions
.
push_back
(
new
Region
(
vec_region
));
std
::
sort
(
begin
(
vec_regions
),
end
(
vec_regions
),
[](
Region
*
reg1
,
Region
*
reg2
)
{
return
(
reg1
->
r_cells
.
size
()
>
reg2
->
r_cells
.
size
());
});
}
}
regions
[
idPlayer
]
=
vec_regions
;
delete
[](
MarkedCells
);
}
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
CMap
::
DijkstraAlgo
(
Cell
*
cell_depart
,
Cell
*
cell_arrivee
)
...
...
@@ -131,13 +131,13 @@ std::pair<std::vector<Cell*>, int> CMap::DijkstraAlgo(Cell* cell_depart, Cell* c
}
int
distance
;
for
(
unsigned
int
i
=
0
;
i
<
current_cell
.
first
->
n
bN
eighbors
;
i
++
)
{
if
(
current_cell
.
first
->
neighbor
s
[
i
]
->
owner
!=
id_player
||
current_cell
.
first
->
neighbor
s
[
i
]
==
cell_arrivee
)
{
for
(
auto
&
current_cell_neighbor
:
current_cell
.
first
->
neighbors
)
{
if
(
current_cell
_
neighbor
->
owner
!=
id_player
||
current_cell
_
neighbor
==
cell_arrivee
)
{
//On push chaque voisin qui ne nous appartient pas dans la queue
std
::
vector
<
Cell
*>
path
(
current_cell
.
second
.
first
);
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
cell_pair
=
std
::
make_pair
(
path
,
9
-
nbDices_depart
);
distance
=
current_cell
.
second
.
second
+
current_cell
.
first
->
neighbor
s
[
i
]
->
nbDices
;
queue
.
push
(
std
::
make_pair
(
current_cell
.
first
->
neighbor
s
[
i
]
,
cell_pair
));
distance
=
current_cell
.
second
.
second
+
current_cell
_
neighbor
->
nbDices
;
queue
.
push
(
std
::
make_pair
(
current_cell
_
neighbor
,
cell_pair
));
}
}
}
...
...
@@ -148,10 +148,10 @@ std::pair<std::vector<Cell*>, int> CMap::DijkstraAlgo(Region* region_depart, Reg
{
unsigned
int
Id
=
region_depart
->
r_cells
[
0
]
->
owner
;
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
best_path
=
DijkstraAlgo
(
regions
[
Id
][
0
]
->
r_cells
[
0
],
regions
[
Id
][
1
]
->
r_cells
[
0
]);
for
(
unsigned
int
i
=
0
;
i
<
regions
[
Id
][
0
]
->
r_cells
.
size
();
i
++
)
{
for
(
unsigned
int
j
=
0
;
j
<
regions
[
Id
][
1
]
->
r_cells
.
size
();
j
++
)
{
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
new_path1
=
DijkstraAlgo
(
region
s
[
Id
][
0
]
->
r_cells
[
i
],
regions
[
Id
][
1
]
->
r_cells
[
j
]
);
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
new_path2
=
DijkstraAlgo
(
region
s
[
Id
][
1
]
->
r_cells
[
j
],
regions
[
Id
][
0
]
->
r_cells
[
i
]
);
for
(
auto
&
cell_region1
:
regions
[
Id
][
0
]
->
r_cells
)
{
for
(
auto
&
cell_region2
:
regions
[
Id
][
1
]
->
r_cells
)
{
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
new_path1
=
DijkstraAlgo
(
cell_
region
1
,
cell_region2
);
std
::
pair
<
std
::
vector
<
Cell
*>
,
int
>
new_path2
=
DijkstraAlgo
(
cell_
region
2
,
cell_region1
);
if
(
new_path1
.
second
<
best_path
.
second
)
{
best_path
=
new_path1
;
}
...
...
@@ -160,7 +160,6 @@ std::pair<std::vector<Cell*>, int> CMap::DijkstraAlgo(Region* region_depart, Reg
}
}
}
return
(
best_path
);
}
...
...
This diff is collapsed.
Cliquez pour l'agrandir.
StrategyBase/src/StrategyBase.cpp
+
19
−
22
Voir le fichier @
9cf897e6
...
...
@@ -12,28 +12,22 @@ StrategyBase::StrategyBase(unsigned int id, unsigned int nbPlayer, const SMap* m
{
}
StrategyBase
::~
StrategyBase
()
{
// détruire proprement la structure Map
}
void
StrategyBase
::
updateOwnedCells
()
{
// mise à jour du vecteur des cellules alliées triées par nombre de voisins alliés
ownedCells
.
clear
();
for
(
unsigned
int
i
=
0
;
i
<
Map
.
nbC
ells
;
i
++
)
{
if
(
Map
.
cells
[
i
]
->
owner
==
Id
)
{
ownedCells
.
push_back
(
Map
.
cells
[
i
]
);
for
(
auto
&
cell
:
Map
.
c
ells
)
{
if
(
cell
->
owner
==
Id
)
{
ownedCells
.
push_back
(
cell
);
}
}
std
::
sort
(
ownedCells
.
begin
(),
ownedCells
.
end
(),
[
this
](
Cell
*
c1
,
Cell
*
c2
)
{
int
n1
=
0
,
n2
=
0
;
for
(
unsigned
int
i
=
0
;
i
<
c1
->
n
bN
eighbors
;
i
++
)
if
(
c1
->
neighbor
s
[
i
]
->
owner
==
Id
)
n1
++
;
for
(
unsigned
int
j
=
0
;
j
<
c2
->
n
bN
eighbors
;
j
++
)
if
(
c2
->
neighbor
s
[
j
]
->
owner
==
Id
)
n2
++
;
for
(
auto
&
neighbor
:
c1
->
neighbors
)
if
(
neighbor
->
owner
==
Id
)
n1
++
;
for
(
auto
&
neighbor
:
c2
->
neighbors
)
if
(
neighbor
->
owner
==
Id
)
n2
++
;
return
n1
>
n2
;
});
}
...
...
@@ -61,23 +55,26 @@ bool StrategyBase::PlayTurn(unsigned int gameTurn, const SGameState* state, STur
}
}
//Stratégie de renforcement des frontières (attaques depuis l'intérieur)
//updateOwnedCells();
//for (
SCell*
cell : ownedCells) {
// for (
unsigned int numNeighbor = 0; numN
eighbor
<
cell->n
bN
eighbors
; numNeighbor++
) {
// if (cell->
infos.
nbDices >
cell->
neighbor
s[numNeighbor]->infos.
nbDices and
cell->
neighbor
s[numNeighbor]->infos.
owner != Id) {
// turn->cellFrom = cell->
infos.
id;
// turn->cellTo =
cell->
neighbor
s[numNeighbor]->infos.
id;
//for (
auto&
cell : ownedCells) {
// for (
auto& n
eighbor
:
cell->neighbors) {
// if (cell->nbDices > neighbor
->
nbDices and neighbor
->
owner != Id) {
// turn->cellFrom = cell->id;
// turn->cellTo = neighbor
->
id;
// return(true);
// }
// }
//}
for
(
unsigned
int
numCell
=
0
;
numCell
<
Map
.
nbCells
;
numCell
++
)
{
if
(
Map
.
cells
[
numCell
]
->
owner
==
Id
)
{
for
(
unsigned
int
numNeighbor
=
0
;
numNeighbor
<
Map
.
cells
[
numCell
]
->
nbNeighbors
;
numNeighbor
++
)
{
if
(
probabilites
[
Map
.
cells
[
numCell
]
->
nbDices
][
Map
.
cells
[
numCell
]
->
neighbors
[
numNeighbor
]
->
nbDices
]
>
0.7
and
Map
.
cells
[
numCell
]
->
neighbors
[
numNeighbor
]
->
owner
!=
Id
)
{
turn
->
cellFrom
=
numCell
;
turn
->
cellTo
=
Map
.
cells
[
numCell
]
->
neighbors
[
numNeighbor
]
->
id
;
//Stratégie consistant à jouer aléatoirement les coups dont la probabilité de victoire est supérieure à 0.7
for
(
auto
&
cell
:
Map
.
cells
)
{
if
(
cell
->
owner
==
Id
)
{
for
(
auto
&
neighbor
:
cell
->
neighbors
)
{
if
(
probabilites
[
cell
->
nbDices
][
neighbor
->
nbDices
]
>
0.7
and
neighbor
->
owner
!=
Id
)
{
turn
->
cellFrom
=
cell
->
id
;
turn
->
cellTo
=
neighbor
->
id
;
return
(
true
);
}
}
...
...
This diff is collapsed.
Cliquez pour l'agrandir.
StrategyBase/src/StrategyBase.h
+
1
−
1
Voir le fichier @
9cf897e6
...
...
@@ -12,7 +12,7 @@ public:
StrategyBase
(
unsigned
int
id
,
unsigned
int
nbPlayer
,
const
SMap
*
map
);
StrategyBase
(
const
StrategyBase
&
obj
)
=
delete
;
StrategyBase
(
StrategyBase
&&
obj
)
=
delete
;
~
StrategyBase
();
~
StrategyBase
()
=
default
;
StrategyBase
&
operator
=
(
const
StrategyBase
&
obj
)
=
delete
;
StrategyBase
&
operator
=
(
StrategyBase
&&
obj
)
=
delete
;
...
...
This diff is collapsed.
Cliquez pour l'agrandir.
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